Friday, April 10, 2015

Daganronpa 2 on Review

Huh, the title kind of rhymes. Cool, I guess.

So I don't play a lot of Adventure games, but given my love of Japanese anime already, I decided to give one a go. Someone recommended Daganronpa to me, but all I have is a PSVita, and all I could find was the second installment. That's not so bad, right? At first, I was excited, and, actually, I liked the game a lot. It's a whole new swing on playing RPG's, that kind of makes you feel like you're actually directing an animated sequence. I liked reading the dialogue while looking at bright, colorful pictures, I especially liked being able to walk about the island and interact with everything on it in freetime, and there were enough cut-scenes in this game to keep it exciting inbetween all of that. All in all, I was beginning to get very pleased with this new game and this new genre, when a curveball came out of the the woods and hit me in the face.

After the game goes from it's interactive character bonding and turns into a murder mystery, the game gears you up for the first bad part of the game: the Class Trial. At first, like the rest of the game, I was excited for this too. But after I entered the secret passage and descended with my class down the elevator, the instructions came, and the game began. First of all, the instructions weren't as clear to me as they should be (you tap on the classmates, right?) because all of the buttons and commands seemed to be using different words. Suddenly, I found myself missing games where the command 'x button' is specified over 'Truth Bullets'. While there is a guide for that in the pause menu, I still found myself getting stuck on the idea that the game tries to build tension over a fast-paced, action-mystery. Perhaps it's just that the translations were off, but only two scenes into the trial and I'm having trouble figuring out how to battle with my classmates, when all along, I've had it solved the mystery in my head. Oh, why couldn't this game have chosen to be a game of selecting options, rather than throwing action into a genre where it doesn't belong? I guess that would have made it a little too boring and repetitive, and I suppose any normal person would praise Daganronpa for inventing a boss-like battle before a chapter sequence, but, the game got old for me before I could even pass the first Class Trial.

All in all, I think I actually came to like the genre of adventure based games itself, if only the game wasn't trying so hard to be something it's not. While there were a few RPG elements in it that I certainly was not expecting, having a linear plot and trying to argue through a toushscreen threw me off. I might just recommend watching the Daganronpa anime itself, over buying the game. If I really need to quench my thirst, I might try my hand at a few dating-sims and see how I feel afterwards, (though I've already done that from time to time, and I didn't get the same feel out of them as I did in this game). Still, there are better games on the market used for satisfying your RPG needs, and any-video-game needs. If you want to try your hand at an adventure that packs sort of a boss-battle feel inbetween chapter sequences, then go for it, but as stressed as I got during the game, I found it really wasn't for me.

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