Tuesday, December 17, 2013

Pokemon X and Y, The Release

Once again, I must excuse my absence. My computer has been on the edge of breaking, and I'm having difficulties getting it to hold a charge at all. Either way, I should have a consistent way of getting back into the blog again, and hopefully this time, it's for good.

Now, with that aside, I announce that it's time for my review on the newest installment of the Pokemon series, the X and Y games. I must say that nothing in particular sticks out that sets these games apart from the others. Not at first, at least. You start out your adventure with two rivals like you did in the Black and White games, and two more friends, who you periodically battle throughout the gameplay. The graphics have improved ten-fold, but considering that a 3DS may as well be a handheld Gamecube, this is no surprise. The introduction of a fully three-dimensional world, instead of just pixelated Pokemon battles is extremely exciting, and the additions made to the environment make the world that much more engrossing. Diagonal movement, along with freedom to use any direction on the analog stick in certain towns is a huge improvement to the ninety-degree angles we could only use in the past. The new fairy type, which adds a brand new weakness to Pokemon like Spiritomb and Sableye, and some other new Pokemon type match-ups, such as Steel-Ghost and Dragon-Poison, throw a completely new curve on type matching. Mega wvolution, which is reserved for
The new Pokemon games, as released in-stores
(images found on www.gengame.net)
only a certain Pokemon, like the first generation starters and others such as Lucario and Blazekin, is a type of evolution that can only be activated during a battle, adding a whole new element to the main core of the game. What makes X and Y especially special, though, is the additions that have been made to the bottom screen, namely the Pokemon Amie and the Super Training systems, along with the easier-to-use wireless communications. In previous games, I found myself rarely connecting to other trainers to battle and trade, and now, I find myself on the Wonder Trade nearly every time I turn on my DS. The other two functions are actually mini-games that have been added to the game as a whole, meant to increase your level of interactiveness as a whole. The Super Training system makes it easier for players to raise the effort values on their Pokemon, and the Amie function, which allows you to interact with a 3-D model of your Pokemon, adds different effects to the creatures during battles, such as higher evasion, or a higher chance of waking up from paralysis. All of this together makes for a new sort of Pokemon experience, which doesn't detract much from the old. While newer fans can enjoy the additions of the Amie function, old players loose nothing to the new look of the 3D graphics, and can even find allies in the new Pokemon introduced to this game. I, myself, found that I was not detached from the gameplay at all. This Pokemon game can definitely be considered a step up from it's old counterparts (though I would give most of this credit to the capabilities of the 3DS) and, once again, a new and engrossing pokemon game has been introduced to the franchise.

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