Sunday, May 5, 2013

The 'Fighter Arcade' Genre


So, where have I gone to for these past few weeks? Among other things, I've been playing videogames until my thumbs are sore. Beating the main plot of Assassins Creed III, seeing how long I can stand the cutesyness of Mario Galaxy, putting my pokemon through their daily training regime, and, last but never least, busting out my repertoire of fighting games in honor of this year's fighting genre lineup.

Though I don't have the funds, (or, to be honest, the want) to pop pout and buy Infinite: Gods Among Us, I am perfectly happy with my collection of fighters at home. While many gamers are not particularly close to this genre of gaming, mostly due to it's lacking ability to pull of anything more unique than an 'I punch you, you punch me' scheme, I often find myself wrapped up so tightly in the vs. and vs. idea that I'll lose several hours a day when I go and pick up the games. I believe it's because I enjoy the simplicity of the gameplay. Where as some games and their mechanics can boggle a players mind in no less than fifteen minutes, fighters have the amazing ability to do just the opposite. Sure, many people say that the repetitive motions and button smashing can get boring, but fighters are practically where the original idea of 'button mashing' even came from, and to this day rubbing your face across the controller is almost guaranteed to win you the fight more often than accurately executing your own final move will. Speaking of such smashing, I can guarantee that such a technique will only work against your friends, and not the game CPU, which is one of the only reason fighters still exist, for the multiplayer.

Unlike MMO's and modern shooters, the fighting genre often requires your friend to be sitting beside you in the room to play the game, which I much prefer to the babble and confusion to online multilayer. There's just something special about being able to see your friend's face after you super-smash them to victory. Sure, you can only have two or four players for the majority of fighters, but you know what they say about three being a crowd. Still, it can be a drag playing in a party if one person has never held a gaming controller in their life, or even yet, if they can't figure out how to chain together the first in a string of light punches. But, remember what I said earlier, about button mashing actually being effective? Truth is, while some fighters do require a certain degree of skill to play, some people hold just the right amount of natural skill to pull out a victory and surprise everyone in a room.

All of that being said, if you've never gotten into fighters, but for some strange reason want to pick one up either for a party's sake, or just for the S and G, then try your best to seek out the more foreign branches of the games, such as Guilty Gear or Blaze Blue. If you can't find anything of the sort, seek out the oldest titles you can of the more popular series, such as Mortal Kombat or Soul Calibur (as, there is a reason they have been around for so long). And, last but probably my best piece of advise, if you're just learning how the fighting genre works, or looking for a simplistic, but fun game, head out and get my favorite game that falls under this genre: Super Smash Bros., from Nintendo. Whatever you may end up with, good luck, and may the best fighter win!

No comments:

Post a Comment