I was completely wrong to think I could have played only a Harvest Moon game for a whole week straight. By the end of this, I was screaming and crying when I had to turn on my DS to do my daily play-throughs. Still, I can't completely bash the game for just being a Harvest Moon game, it was, after all, only doing what a game as itself was trained to do. Summing it up right quick, this issue of Harvest Moon, called A Tale of Two Towns wasn't completely bad. Still, this title for the DS was lucky if I could sit down and play it for more than two or three hours at a time.
As things go, ToTT was your average Harvest Moon game. It has a unique setting which features two towns instead of one, sitting at either side of the base of a mountain. At the beginning of the game, you must choose a town to live in, basically forcing you to choose between crops or animals. Eventually, I went with the Crop-growers, simply for aesthetic purposes and because it's where my chosen marriage candidate lives, which left me starting with enough tools to grow a flourishing garden. While it struck me later that going with Bluebell might have landed me a free cow and chicken, instead of just one vegetable, I sucked it up and stuck with my decision, (despite the fact that one can choose to move towns, if they please, after the 23rd of every month.) tending crops every night until I wanted to sob. Eventually, I did get to run and get my fair share of animals, but they take so long to grow that I haven't yet gotten any products from them. And, while every Harvest Moon game is supposed to be focused on farming, there's a bit of a twist with this game, where the focus seems to be more centered around cooking than anything.
You see, this game is based around the fuming rivalry between the two towns, Bluebell and Konohana. The ultimate goal of the game is to get the two mayors to cease their fighting and make friends, and the only way to do that is through the cooking contests that are held four times monthly at the top of the mountain that separates the towns. This can get aggravating, as I've been playing the game for a week and I've only gotten one and a half hearts into the mayor's friendship meter, and I already want to drop the game, to boot. While others might be more willing to stick it out and finish what they started (perhaps, even, if they weren't forcing themselves to play the game through all in one week), I really can only see die-hard Harvest Moon fans enjoying the game for what it's all worth. The graphics are nothing flashy, the music is repetitive, and there are more faults to this title than I've seen in the previous titles I've played. The repetitiveness of the farming, of the day to day activities, of the infernal running up and down, up and down the mountain, is really the kiss of death for this game. While most other titles have something running for them, that tends to brush away that monotonous feeling of sowing seeds every morning, this title really kicks itself with it's own repetitive activities. All in all, I cannot recommend this game to anyone outside of the Harvest Moon fan-base, unless you're into long-and-hard, brain-rotting tedium.