Friday, April 17, 2015

Kingdom Hearts: Dream Drop Distance on Review

I like Kingdom Hearts. At least, most of the time. I'm not a raving fan like some people are, but I like it. For every new installment of the game, Square Enix adds something exciting, or at least something new, something that makes the game feel fresh. In Dream Drop Distance, they brought in some new mechanics, and even repaired old ones. While some of the earlier Kingdom Hearts games weren't as exciting, Dream Drop Distance feels like a new experience without dropping the Kingdom Hearts feel.

The newest mechanic is a mechanic that lets you capture enemies, and make them your allies, rather than have the same allies that you had in the old games. It's always sort of been a dream of mine to be able to recruit enemies to your party, and now it's possible. You get one of these allies by creating them like you used to be able to mix items in the first Kingdom Hearts, and afterwards, you can customize and bond to them much like you would a Nintendog. These allies can assist you by linking up with you in battle, and using special supermoves to aid you. They're useful, when you're in a pinch, but sometimes hard to use, as the character can move a bit too fast or slow when in link mode.

There is a system called Dream Drop, in which you play as either Riku or Sora. You have a meter at the bottom of the screen that times you to see how much time you have left playing the one of them you are playing now, before the game with them ends abruptly, whether you're in the middle of a fight or not, and shifts you to the next character. It can make the game and plot choppy, (which makes a hard to understand plot harder to understand) but it keeps you playing.

There are other new mechanics that the touchscreen uses. Usually games don't make useful mechanics with the touchscreen, but I've found that there are no flaws here. Basically, by sliding the stylus across the screen at certain points, you can jump around certain areas of a map at higher speeds. It makes travel, and sometimes fighting, easier.

Besides those there aren't any new features, but some of the features from the old games, things like the inventory, the graphics, and the new world flying, make the game feel fresh and new. It feels like I'm actually playing a sequel, rather than the same game over again. Perhaps because that's because they wait so long between games, rather than a few months like some companies. But that's my opinion, and you have yours.

Friday, April 10, 2015

Daganronpa 2 on Review

Huh, the title kind of rhymes. Cool, I guess.

So I don't play a lot of Adventure games, but given my love of Japanese anime already, I decided to give one a go. Someone recommended Daganronpa to me, but all I have is a PSVita, and all I could find was the second installment. That's not so bad, right? At first, I was excited, and, actually, I liked the game a lot. It's a whole new swing on playing RPG's, that kind of makes you feel like you're actually directing an animated sequence. I liked reading the dialogue while looking at bright, colorful pictures, I especially liked being able to walk about the island and interact with everything on it in freetime, and there were enough cut-scenes in this game to keep it exciting inbetween all of that. All in all, I was beginning to get very pleased with this new game and this new genre, when a curveball came out of the the woods and hit me in the face.

After the game goes from it's interactive character bonding and turns into a murder mystery, the game gears you up for the first bad part of the game: the Class Trial. At first, like the rest of the game, I was excited for this too. But after I entered the secret passage and descended with my class down the elevator, the instructions came, and the game began. First of all, the instructions weren't as clear to me as they should be (you tap on the classmates, right?) because all of the buttons and commands seemed to be using different words. Suddenly, I found myself missing games where the command 'x button' is specified over 'Truth Bullets'. While there is a guide for that in the pause menu, I still found myself getting stuck on the idea that the game tries to build tension over a fast-paced, action-mystery. Perhaps it's just that the translations were off, but only two scenes into the trial and I'm having trouble figuring out how to battle with my classmates, when all along, I've had it solved the mystery in my head. Oh, why couldn't this game have chosen to be a game of selecting options, rather than throwing action into a genre where it doesn't belong? I guess that would have made it a little too boring and repetitive, and I suppose any normal person would praise Daganronpa for inventing a boss-like battle before a chapter sequence, but, the game got old for me before I could even pass the first Class Trial.

All in all, I think I actually came to like the genre of adventure based games itself, if only the game wasn't trying so hard to be something it's not. While there were a few RPG elements in it that I certainly was not expecting, having a linear plot and trying to argue through a toushscreen threw me off. I might just recommend watching the Daganronpa anime itself, over buying the game. If I really need to quench my thirst, I might try my hand at a few dating-sims and see how I feel afterwards, (though I've already done that from time to time, and I didn't get the same feel out of them as I did in this game). Still, there are better games on the market used for satisfying your RPG needs, and any-video-game needs. If you want to try your hand at an adventure that packs sort of a boss-battle feel inbetween chapter sequences, then go for it, but as stressed as I got during the game, I found it really wasn't for me.

Friday, April 3, 2015

Pokemon Omega Ruby on Review

Pokemon Ruby was my first Pokemon game, and my first handheld game, so it's understandable for me to be excited when Ruby first came out. I'm sad to say the remake didn't meet all of my expectations, though. All in all, the remake was a bit too much like the original. Don't get me wrong, the original was great, but when the new game adds only few new features I like, and some I don't, it can make the experience of playing it feel unoriginal, rather than new and refreshing.

Playing Omega Ruby felt exactly like I was playing the original game, at first, just with newer graphics. The longer I played, the more the graphics seemed to fade behind the exact same gameplay experience I had gone through three times as a kid. The gym battles are all the same, the trainers are all the same, and, worse of all, this update didn't combine Pokemon Centers and Poke-Marts. As soon as I turned on the game and saw that the overhaul didn't involve replotting towns to combine these two features into one stop, I was already disappointed. Also there are no longer one-player contests, which most people only complain about if they can't find other friends who weren't smart enough not to buy the game, unlike me. The fact that I need multiplayer for one of the best features in Pokemon history outside battling left me wondering if I should continue playing for a while. Luckily, after the Contest Halls all fade away, the game introduces a few new things that make it better.

The way that the wild Pokemon were rearranged this time around makes it easier to get through the game, as you're catching things like Seedot and Wingul right off the bat. The new flying mechanic, which I'm still disappointed to say isn't introduced right when you teach a Pokemon to fly, is something I wish every Pokemon game has. It works less like a fast-travel system, and more like an adventure in a new area, allowing one to fly through the game on the back of a Latios through a 3D environment, catch Pokemon, and obtain hidden items. It's pretty magnificent, and it fixes the Mirage Island concept that broke in the old games when your clock's batteries would run dry. Of course, the DS fixes all of the time concepts originally in the game that were once broken, finally allowing me to get Regice. The game also introduces ways for you to obtain Deoxys, previously unobtainable outside of an event. The fixes made to the Secret Bases were nice, too, as there's nothing like seeing your little fort, and robbing your neighbors, in 3D.

As unsatisfying as the game starts out, I still recommend it to long-time Pokemon fans, especially those who can run through the main plot of the game within a week. The game doesn't provide as many features after playthrough as something like White, though, and because of that I recommend getting X and Y, as opposed to OARS.

Thursday, April 2, 2015

An eventful return?

Derpy here, back from another long break. I've been out of my writing phase for a while trying to pick up the pieces of my life and put them back together. I haven't been gaming too much because of my depression, but now, that seems to have been fixed.

Something I've never said before now, is this, I focus mostly on Nintendo DS and Play Station games, with some Xbox RPG's thrown inbetween. If you're looking for blogging content about any of those things, you've come to the right spot.

Recently I'm nearing completion on Pokemon Omega Ruby, and have started playing two other games, Sly Cooper 4 and Daganronpa 2. This blog will hopefully be updated on my progress of those things within this month. I also am in the middle of some Dragon Age games, but I find those rather tedious to play compared to better paced RPG's like Skyrim and Dragons Dogma, so don't expect too much about those.

I will more than likely be updating every Friday, if not more often, as my schedule allows.
With that, see you tomorrow.

Monday, November 17, 2014

So I Got A New Neopet

Remember way back when neopets first came out and you'd go adopt a pet and play games until you forgot to do your homework and were on the borderline of never sleeping? I was there too. After a year of trying to quit, I couldn't stand it anymore, and I decided to return to a sleepless scheduel where I'd spend my days at work and my nights staying up feeding my pets and chatting on the forums. The results were fairly positive. Within the first five minutes after recreating the account, I got a 'something has happened' which gave me 10,000 neopoints, and they've released a new pet I've really taken a liking too. The design of the website is still sleek, though the entire site has changed slightly from it's original set-up, which they had years ago. Personally, I don't mind having too many buttons to click (isn't that the point of the website?), and the folders holding the links seems organized enough. They still have a lot of old games, though I can tell they must be starved for money, as the first game advertised is one where you must spend the currency you buy, neocash. I can't even buy neocash because my account isn't old enough yet. In the mean time, I can always invest my time training my pet for the battledome, and after I'm all settled in, design it's webpage from a free blank slate. The community has always been friendly to me, and there are still thousands of mini-games to keep you occupied. Still there are a few things I don't like, such as neocash only being spendable on regular items, and neopoints not being able to be spent on neocash. Despite that, the site is still as fun and probably more time consuming than any other game on the market. I highly suggest it to people who like playing collection games, like pokemon, or anyone who likes any given genre of phone game. To sign up, just visit, and have fun getting lost again like I did.

Thursday, October 16, 2014

Steams Free Playable Games

Today starts Steams first Free Weekend, which features ten games, all free to play from today until the 19th at 1pm, which happens to be this Sunday. The games will be available for purchase, and discounted, until Monday the 20th at 10am.

The list of playable games is as follows: Payday 2, Company of Heroes 2, Awesomenauts, Trine 2, Blade Symphony XCOM: Enemy Unknown, Don't Starve, Grid 2, Killing Floor, and Injustice: Gods Among Us.

Also, avaliable for pre-purchace is Company of Heroes 2: Ardennes Assault, which continues the original story in World War II. Don't miss this offer and more at

Tuesday, August 26, 2014


While most MMORPG's take place on land, EVE Online is an MMO that takes place in the vast expanse of space, letting you pilot a starship while you struggle to keep war or peace between you and the four empires from New Eden. After choosing one of four races to start with, each with different in-game goals, you are led to limitless character creation. You start the game in a ship hangar, with a beginner ship and a tutorial to follow. After a while, you will learn to take missions, which are based around space exploration, resource gathering, military advancements, and other things. The fact that you have a captains quarters inside the ship makes for easy access to managing inventory and class, even when in the middle of a mission. The game runs from 15$ to 20$ a month, with a 21 day free trial, and can only be purchased from, with the help of an account.